Seamless Paging
Today, we will be exploring the new trend of seamless paging. In traditional web design, large collections of data are broken up into pages, which the user can step back and forth through via paging controls. In this manner, the user can explore potentially limitless data in bite-sized chunks. Though very commonplace, this [...]
Sorry for the delays, guys. I know all seven of you are dying for more lessons. I have to once again apologize, though, as this is going to be a lame entry about video games and math. I’ve just returned from being out of town for the past month, and have been having a little [...]
Now that we’ve gone through the introductory course on Xcode and Objective-C, it’s time to drill down on some of the finer points in the language. In this lesson, we’ll be taking a look at arrays and strings, and how they differ from their AS3 counterparts.
We’ve come a long way since lesson 1, and now it’s time for some final touches before laying Tutorial1.xcodeproj to rest. In a previous lesson, we learned how to write methods by appending one to our detail view controller. Given the functionality of the method, however, it’s not very clean. Let’s fix it up.
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In the previous lesson we looked into modifying our detail view controller with code, but that’s only one side of component-driven development in Xcode. In this lesson, we’ll get to pretend we’re designers and play around with the Interface Builder (or IB for short).
Four lessons in, and at this point you should have a decent enough understanding of the Xcode interface, projects and classes to get started *gasp* writing some code. I do still need to delve deeper into syntax, including datatypes, access modifiers (or alternative conventions) and some pre-iOS 5.0 nuances, among other things, but for [...]
In the previous lesson, we took at look at classes in Objective-C, and dove into class properties. Of course, you can’t talk about classes without methods, as well, so this shall be the topic for today. If you’re reading this, then you’re either brave, or you missed my warning from my previous post. [...]
Ok, so I know I promised you we’d look into some actual code, and now that we’ve gotten the formalities out of the way, I think you’re ready. Since packages and classes are the architectural building blocks of an application, it should be a fine place to start. So, without further adieu…
In the previous lesson we opened up with an overview of the tools you’llbe using the build your iOS apps, as well as a demonstration of the wizard and a quick rundown of the Xcode editor. In this lesson, we’ll be popping the hood on our “Tutorial1″ app and see what makes [...]
Whether you’re running for the hills after Adobe’s announcement, or just looking to broaden your skillset, Objective-C is a worthwhile investment to add to your portfolio. I love apps. My mom loves apps. Who doesn’t love apps? While I may not agree with a lot of he-who-shall-not-be-named‘s policies, Apple has something [...]
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